An audio-visual interactive project for children's sound awareness

Idea & Purpose

The idea is to create experiential narratives, which will have the ability to harmoniously combine modern digital technology, folklore, as well as the sounds and images of the natural environment. For this reason, it was considered that the natural richness of a geopark, and especially of the Sitia Geopark, was ideal material for the construction of narratives.
The purpose is the wider sound awareness of children and in particular their awareness of natural sound. At the same time, through the interaction, an attempt is made to cultivate the perception of sound as a material for composition and creation.

The description of the project

This project is about three audiovisual interactive narratives with peripheral sound (six speakers sound installation) for children aged 9-12, as well as an audio interactive composition game that follows each story.
Each meeting with children consists of two stages.
In the first stage, children watch the narrative, during which they interact with the sounds and soundscapes of the narrative through the electrotrageous interface objects, which are properly programmed and with possibilities of altering quality sound characteristics.
During the second stage, after the narrative of the story has been completed, the children compose their own sound-music for the story through the construction of a graphic score. For the construction of the score, cards with drawn conductive objects are used, which the children place in whatever order they wish in order to hear the sound of the corresponding object, with the possibility of simultaneous resonance or repetition of a sound. This stage is completed with some rehearsals and, at the end, with a live recording of the children's composition with the music educator in the role of conductor and the children in the role of the orchestra.
English